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Cyberpunk 2077 review
Cyberpunk 2077 review





cyberpunk 2077 review

There are just the two genders, mind, and, in the game's words, the pronouns people will use for you in-game are dictated by your voice - an oddly prudish and self-defeating decision, that's clumsy at best and sits at odds with the world itself, making for one where everyone can modify their limbs and eyeballs and sub-dermalogica membrane at will, but god forbid anything else. There are wonderful, microscopic details to hair and fingernails and scarring - and also half a dozen penis options, choices for breast size and the diameter of your areola. The customisation is equal parts fantastic and ridiculous, and a good look at CD Projekt's conflicted approach in microcosm. You also begin with a deep, if somewhat overcompensating character creator. The character creator has great breadth, but given the aspirations of role-playing and CD Projekt's own construction of the world, is actually quite flawed.

cyberpunk 2077 review cyberpunk 2077 review

The role-playing is focused, sticking to depth of choice through your personality, your decisions, and your plan of attack, but notably not the breadth of things to do - no guilds or playstyle-specific pseudo main-quest stories like those of The Elder Scrolls, or an MMO. It's a neat idea, but the real consequence of it is hard to tell - for me, playing V as a woman with a 'Corpo' life path, it served as a fun jump-off for some very light, conversational role-playing as a once-vicious power broker now fallen from grace (think Luv, of Blade Runner 2049, if Wallace gave her the boot), but that was about it. You play as V, starting with a choice between three 'life paths' that dictate your background and what happens to you in the first four or five hours of the game, as well as providing you with occasional life path-specific dialogue prompts throughout. The result is a strong emphasis on immersion at all costs, a slightly of-its-time tone, and far greater choice in what you can do and how you can do it than in any of the studio's previous games. As The Witcher games drew heavily from Andrzej Sapkowski's Polish fantasy novels, Cyberpunk 2077 does from Mike Pondsmith's Cyberpunk, a 1988 tabletop RPG.

cyberpunk 2077 review

Cyberpunk 2077 follows CD Projekt's trend for adapting its games from the grittier kinds of genre fiction. Watch on YouTube Cyberpunk 2077's launch trailer.īut how I love it, nonetheless. An uncharacteristic carelessness to the finer points, some pervasive immaturity of thought, and distracting, recurring bugs leave Cyberpunk 2077 as a game in conflict: a world of unmatched detail, in dire need of attention. But the undeniable potential is drowning under the tidal wave of little issues. It's driven by a core of characters wonderfully written and performed, a story of genuine layer, momentum and depth, a technical feat of immersive decision-making, and pumping, sim-inspired action. As much as the excitement has been at times irresponsibly over-fanned, Cyberpunk 2077 is a game of vast ambition. Availability: Out now on PC, PS4, Xbox One and Stadia, next-gen versions to follow next yearĮven putting the human cost aside, it is an enormous shame.Cyberpunk 2077 has finally arrived, thunderous and yellow, after months of reported 'death march' crunch - enforced overtime extended repeatedly to shifting deadlines - and sadly it shows. For the majority of the time, developer-publisher CD Projekt told us we could expect it when it's ready, and not a moment sooner. It's been a little over eight and a half years since Cyberpunk 2077 was announced. Exceptional characters, heartfelt storytelling and enjoyable action threaten to be engulfed by endless bugs and hasty, uneven design.







Cyberpunk 2077 review