

During my first trip there, I decided the water was a safe place to fire from while our tank scooped up the locals. One of the caves had a small but deceptively deep pool of water. In vanilla, fighting your way to the Wailing Caverns entrance was like a mini dungeon run all by itself. That damn Lurker in the water leading up to the Wailing Caverns entranceįor me, this one is personal. Horde players questing in Silverpine Forest lived in dread of these elite worgen, who always seemed to aggro at the worst possible time. I'm not sure how Arugal managed to father so many sons while tucked away in the tower of Shadowfang Keep, but the guy certainly got around. Some still shudder when they hear that distinctive battle-cry. A good many early players found themselves torn to pieces by slobbering murloc hordes. Their tight-knit societies and tendency to flee meant fighting one murloc often evolved into fighting two - or twenty.

In vanilla WoW, it was nearly impossible to fight a lone murloc. To others, they are the amphibious stuff of nightmares. To some, they're adorable, misunderstood frog people. Let's take a look at the scariest bad guys from every era. But much of what's terrifying in WoW is right in your face, trying to eat you, or stomp you, or shatter your mind with madness. Last year, the Archivist uncovered WoW's most terrifying secrets. What did the game look like years ago? Who is etched into WoW 's history? What secrets does the game still hold? WoW Archivist explores the secrets of World of Warcraft's past.
